overview
music more than 60 minutes of soundtrack
sound design more than 500 sound effects
Project description
Unrailed is a co-op multiplayer game where you have to build a railway track across endless procedurally generated worlds. Master random encounters with its inhabitants, upgrade your train and keep it from derailing! I was asked to make music and sound design for this game together with Mathilde Hoffmann. We wanted to let the music […]
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Overview
music synthwave score
sound design individual sound effects
Project description
In MRYKUR you need to explore your surroundings and map to find and return safely with „Anna“ in a very dark and stormy night. The game was originally made in 48 hours on a game jam but then extended. I composed a mixture of orchestral and synthesized music which can be categorised in the synthwave […]
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Overview
music around 30 min of ingame soundtrack
sound design lots of ingame sound effects
Project description
Deep Space Gardening is a cooperative multiplayer game for 2-4 players where you and your friends are sent on a trip to the garden planets across the universe. You have to work hand in hand to grow plants and deliver them to the planets of the galaxy whilst mastering a variety of different challenges. I […]
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music 10 energetic retro drum n bass tracks
sound design game and dev sound logo as well as additional ingame sound design
Project description
NYXX is a fast paced retro shoot em up video game with challenging gameplay. I composed 10 drum’n bass tracks filled with fat analogue synthesizers and rushing beats. I gave them an ironic touch by adding stuff like orchestra hits, epic tom fills and a didgeridoo here and there. Besides the music, I also made […]
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Overview
music orchestral tutorial music
Project description
Investnuts is a mobile game where you’ll learn about investing in a playful way by helping Chipmunk get safely through the winter. I was responsible for composing the adaptive orchestral tutorial music. Meaning I designed several music layers which react to your game progress. In addition I was also providing my lovely voice as the […]
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