Deep Space Gardening

Original Music & Sound Design (together with Mathilde Hoffmann)

Space Reggae

Deep Space Gardening is a chaotic couch-coop multiplayer game where you work hand in hand to produce  plants on mini-planets.
Mathilde and I composed the music for the game in our own invented genre called “space reggae”. This roughly means: chilled beats and basses, quirky off-beat chords, synthesizers patterns and lots of noise sweeps.
In order to retain the natural character (because it's all about nature here!), we also recorded some acoustic instruments, such as guitar, ukulele, accordion, flute and a lot of percussions.

Different Sub-Genres

There are three different planet types in the game: the normal (grass-)planet, a beach planet and a winter planet. All of them share the space reggae genre, but then differ in specific instrumentation. On the beach you can hear Caribbean flair, steel drums and slide guitars. And in the snow you get warmth with cosy Christmas sounds, such as gentle strings and the obligatory bells.
We also had lots of fun with the sound design. We were asked to create sounds for fertilizer machines, spaceship capsules, teleportation UFOs, a wonderful haptic UI and various intensities of score sounds, from a lame toot to applauding fireworks.

Watch the game teaser to get a better impression of the project:

Links and further information:

Listen to the soundtrack on Spotify, Bandcamp, YouTube or just enjoy the two samples below:
You’ll find the game on Steam or in almost all other stores, except mobile.
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