Wildfrost

Overview

sound design work in progress

Project description

Wildfrost is a tactical roguelike deckbuilder game which is currently under development and where I’m creating sound design for. That includes all the magic effects, rewards you get in the game, hover and click sounds for the UI, frosty ambiences, as well as foley recording and design of all the card sounds like swapping, dropping […]

Read More

Unrailed!

overview

music more than 60 minutes of soundtrack

sound design more than 500 sound effects

Project description

Unrailed is a co-op multiplayer game where you have to build a railway track across endless procedurally generated worlds. Master random encounters with its inhabitants, upgrade your train and keep it from derailing! I was asked to make music and sound design for this game together with Mathilde Hoffmann. We wanted to let the music […]

Read More

MYRKUR

Overview

music synthwave score

sound design individual sound effects

Project description

In MRYKUR you need to explore your surroundings and map to find and return safely with „Anna“ in a very dark and stormy night. The game was originally made in 48 hours on a game jam but then extended. I composed a mixture of orchestral and synthesized music which can be categorised in the synthwave […]

Read More

Deep Space Gardening

Overview

music around 30 min of ingame soundtrack

sound design lots of ingame sound effects

Project description

Deep Space Gardening is a cooperative multiplayer game for 2-4 players where you and your friends are sent on a trip to the garden planets across the universe. You have to work hand in hand to grow plants and deliver them to the planets of the galaxy whilst mastering a variety of different challenges. I […]

Read More

Steinberg Demotracks

Overview

music music tracks that showcase Steinberg sound libraries

Project description

I’m working for Steinberg regularely to compose tracks with their latest sound libraries, showing what’s possible with them. I’ve done demos for a huge variety of instruments inclusind guitars, drums and synthesizers. I always try to highlight the specific instrument. The most popular track „Lost in Nowhere“ has around 45K plays. Here you can listen […]

Read More

music 10 energetic retro drum n bass tracks

sound design game and dev sound logo as well as additional ingame sound design

Project description

NYXX is a fast paced retro shoot em up video game with challenging gameplay. I composed 10 drum’n bass tracks filled with fat analogue synthesizers and rushing beats. I gave them an ironic touch by adding stuff like orchestra hits, epic tom fills and a didgeridoo here and there. Besides the music, I also made […]

Read More

Investnuts

Overview

music orchestral tutorial music

Project description

Investnuts is a mobile game where you’ll learn about investing in a playful way by helping Chipmunk get safely through the winter. I was responsible for composing the adaptive orchestral tutorial music. Meaning I designed several music layers which react to your game progress. In addition I was also providing my lovely voice as the […]

Read More

ADC

Overview

music 7 individual songs

jingles 3 jingles for each winner category

what else? creation of a making of video

Project description

I was part of the team that produced 7 driven electro-acoustic songs and 3 energetic wining fanfares for the ADC (Art Directors Club) awards show 2014 in Hamburg, Germany. Since the award is presented in the shape of a big nail we decided to only use nails as the main ‚instruments‘ for the music as […]

Read More